Commit Graph
637 Commits
Author SHA1 Message Date
wm4 d8f993705c player: do not wrongly clear OSD bar stops, reindent
set_osd_bar_chapters() always cleared the OSD bar stops, even if the
current bar was not the seek bar. Obviously it should leave the state of
the bar alone in this case.

Also change the function control flow so that we can drop one
indentation level, and do the equivalent change for the other OSD bar
functions.
2014-09-25 21:32:56 +02:00
wm4 ed116e8b06 player: simplify OSD message handling code
Eliminate the remains of the OSD message stack. Another simplification
comes from the fact that we do not need to care about time going
backwards (we always use a monotonic time source, and wrapping time
values are practically impossible). What this code was pretty trivial,
and by now unnecessarily roundabout.

Merge get_osd_msg() into update_osd_msg(), and add_osd_msg() into
set_osd_msg_va().
2014-09-25 21:32:56 +02:00
wm4 07668e50de player: move code to make playloop smaller
This is basically a cosmetic change, although it weirdly also affects
the percent position in encoding mode.
2014-09-25 21:32:56 +02:00
wm4 d23ffd243f player: rate-limit OSD text update
There's no need to update OSD messages and the terminal status if nobody
is going to see it. Since the player doesn't block on video display
anymore, this update happens to often and probably burns slightly more
CPU than necessary. (OSD redrawing is handled separately, so it's just
mostly useless text processing and such.)

Change it so that it's updated only on every video frame or all 50ms
(whatever comes first).

For VO OSD, we could in theory try to lock to the OSD redraw heuristic
or the display refresh rate, but that's more complicated and doesn't
work for the terminal status.
2014-09-25 21:32:56 +02:00
wm4 9537e33057 player: fix OSD redraw heuristic with audio-only mode
When using --force-window (and no video or cover art), this heuristic
prevents any redrawing during seeking. It should be applied only if
there is any form of video.
2014-09-25 21:32:56 +02:00
wm4 5116c6c242 sub: approximate subtitle display in no-video mode
This makes subtitle display somewhat work if no video is displayed, but
a VO window exists (--force-window or cover art display).

The main problem with normal subtitle display is that it's locked to
video: it uses the video PTS as reference, and the subtitles advance
only if a new video frame is displayed. In audio-only mode on the other
hand, no video frame is ever displayed (or only 1 in the cover art
case). You would need a workaround to adjust the subtitle PTS, and you
would have to decide with what frequency to update the display. In
general, there is no "right" display FPS for subtitles. Some formats
(ASS) have animations parameterized by time, and any refresh rate could
be used.

Sidestep these problems by enabling the text OSD-based subtitle
mechanism. This is similar to --no-sub-ass, and updates and renders
subtitles with plain OSD. It has some caveats: no bitmap subs, somewhat
incorrect timing, no formatting. Timing in particular is a bit strange
and depends how often the audio output asks for new data, or other
events that happen to wakeup the playloop.
2014-09-25 21:32:56 +02:00
ChrisK2 1c9f30cca7 osc: update cache display
now similar to what the status line displays
2014-09-25 11:57:49 +02:00
wm4 735a9c39d7 player: change --keep-open semantics
By popular request.
2014-09-24 01:56:53 +02:00
wm4 53c288d364 player: show correct playback time with --keep-open --no-video
Whatever.
2014-09-24 01:37:07 +02:00
wm4 e12fae8ef5 player: --loop-file takes precedence before --keep-open 2014-09-24 01:31:45 +02:00
wm4 81bf9a1963 audio: cleanup spdif format definitions
Before this commit, there was AF_FORMAT_AC3 (the original spdif format,
used for AC3 and DTS core), and AF_FORMAT_IEC61937 (used for AC3, DTS
and DTS-HD), which was handled as some sort of superset for
AF_FORMAT_AC3. There also was AF_FORMAT_MPEG2, which used
IEC61937-framing, but still was handled as something "separate".

Technically, all of them are pretty similar, but may use different
bitrates. Since digital passthrough pretends to be PCM (just with
special headers that wrap digital packets), this is easily detectable by
the higher samplerate or higher number of channels, so I don't know why
you'd need a separate "class" of sample formats (AF_FORMAT_AC3 vs.
AF_FORMAT_IEC61937) to distinguish them. Actually, this whole thing is
just a mess.

Simplify this by handling all these formats the same way.
AF_FORMAT_IS_IEC61937() now returns 1 for all spdif formats (even MP3).
All AOs just accept all spdif formats now - whether that works or not is
not really clear (seems inconsistent due to earlier attempts to make
DTS-HD work). But on the other hand, enabling spdif requires manual user
interaction, so it doesn't matter much if initialization fails in
slightly less graceful ways if it can't work at all.

At a later point, we will support passthrough with ao_pulse. It seems
the PulseAudio API wants to know the codec type (or maybe not - feeding
it DTS while telling it it's AC3 works), add separate formats for each
codecs. While this reminds of the earlier chaos, it's stricter, and most
code just uses AF_FORMAT_IS_IEC61937().

Also, modify AF_FORMAT_TYPE_MASK (renamed from AF_FORMAT_POINT_MASK) to
include special formats, so that it always describes the fundamental
sample format type. This also ensures valid AF formats are never 0 (this
was probably broken in one of the earlier commits from today).
2014-09-23 23:11:54 +02:00
wm4 9fe076f02a player: allow passing number of loops to --loop-file
E.g. --loop-file=2 will play the file 3 times (one time normally, and 2
repeats).

Minor syntax issue: "--loop-file 5" won't work, you have to use
"--loop-file=5". This is because "--loop-file" still has to work for
compatibility, so the "old" syntax with a space between option name and
value can't work.
2014-09-22 22:56:00 +02:00
wm4 2cfc35892c command: no space before "%" in volume default OSD message
More consistent with other output, such as the terminal status line.

Also see issue #1103.
2014-09-22 18:07:34 +02:00
wm4 f605b03f63 video: filter new frames at a better time (2)
We generally want 2 things:
1. minimal wakeups for decoding each frame
2. minimal number of frames decoded on continuous seeking

Commit 35810cb8 changed this a bit, and fixed 1. But it broke 2., and
now it decodes 2 frames instead of 1 when you keep seeking (arrow key
held down or such). This made seeking appear slower.

Fix this by making the logic more explicit. In particular, call the
filters only if we actually try to get a new frame.

When playing with --no-audio and all other distractions disabled (like
OSC), it still wakes up 2 times per frame - but the second time is
merely because the VO didn't accept the new frame yet.
2014-09-22 18:06:59 +02:00
wm4 63a2024a8b osd: fix --term-osd=no
It didn't actually disable it.

I'm actually not sure what this option is useful for, but fixing it
can't harm.
2014-09-22 00:29:45 +02:00
wm4 14ff4cf318 command: improve "osd" command
Be less annoying, print the actual OSD level instead of something
meaningless, but still clear the OSD if OSD level 0 (no OSD) is set.

Remove the special handling for terminal OSD, that was just dumb.
2014-09-22 00:25:59 +02:00
wm4 709002a3b2 command: use show_property_osd() sub_step
Simpler and more consistent.
2014-09-22 00:08:19 +02:00
wm4 c99a966251 command: when changing a property, always show it on OSD
This means that if a property not listed in property_osd_display[] is
changed, it will be shown on the OSD as "name: ${name}".

Properties that are listed in property_osd_display[] and have osd_name
not set stay invisible by default. This is used for "pause" and
"fullscreen", which (like before this commit) are not shown by default,
because it would be annoying.

The defaults still can be changed with command prefixes (osd-msg,
no-osd, others).
2014-09-21 23:54:33 +02:00
wm4 903bd1d893 command: simplify OSD property display code
Probably not many user-visible changes. One notable change is that the
terminal OSD code for OSD bar fallback handling is removed with no
replacement. Instead, terminal OSD gets the same text message as normal
OSD. For volume, this is ok, because the text message is reasonable.
Other properties will look worse, but could be adjusted, and there are
in fact no other such properties that would be useful in audio-only
mode.

The fallback message for seeking falls away as well, but that message
was useless anyway - the terminal status line provides all information
anyway.

I believe the show_property_osd() code is now much easier to follow.
2014-09-21 23:48:24 +02:00
wm4 4a0bbe256e command: allow changing some OSD-related options even with no VO
If no VO was open, these options couldn't be changed or even queried.
Although these properties are nearly useless if no VO exists, there's
actually no good reason to forbid querying or setting them. Also, even
if the VO is created, it doesn't mean the VO window was created.
2014-09-21 16:01:53 +02:00
wm4 60ca2d8f4d command: remove unneeded ifdefs
Why bother?

Also, since now some properties could be mapped to non-existing options,
but mp_property_generic_option() is used, deal with this case and return
a not-found error code.
2014-09-21 16:00:03 +02:00
wm4 a0cee03394 command: always show OSD message when changing volume etc.
If there's a command that uses the OSD by default, then always print the
associated message (or a fallback made of name + value), even if the
command has an associated OSD bar.

This means volume, gamma, panscan, etc. all show both a message and a
OSD bar.

Also, add a '%' to the volume message. The extra_msg thing is not needed
anymore.

See issue #1103.
2014-09-21 15:55:22 +02:00
wm4 58db0a55f3 options: remove --volstep
It's just confusing; users are encouraged to edit input.conf instead
(changing the argument to the "add" command).

Update input.conf to keep the old behavior.
2014-09-21 15:41:33 +02:00
wm4 f5fb1e915e player: rename "Late:" field to "SD:"
Follow up to previous commit.

This is probably confusing from a user point of view, since this field
shouldn't show up normally anymore. (Before this commit, it could show
up sporadically when a slow operation was performed during playback,
such as switching fullscreen.)
2014-09-20 00:48:30 +02:00
wm4 771583c285 video: actually count decoder-dropped frames
Normally, feeding a packet to the decoder should always return a frame
_if_ we received a frame before. So while we can't know exactly whether
a frame was dropped, at least the normal case is easily detectable.

This means we display something closer to the actual framedrop count,
instead of a bad guess.
2014-09-20 00:45:39 +02:00
wm4 4047e7e6cb video: improve decoder-based framedropping mode
This is the "old" framedropping mode (derived from MPlayer). At least in
the mplayer2/mpv source base, it stopped working properly years ago (or
maybe it never worked properly). For one, it depends on the video
framerate, which assume constant framerate. Another problem was that it
could lead to freezing video display: video could get so much behind
that it couldn't recover from framedrop.

Make some small changes to improve this.

Don't use the current audio position to check how much we are behind.
Instead, use the last known A/V difference. last_av_difference is
updated only when a video frame is scheduled for display. This means we
can keep stop dropping once we're done catching up, even if video is
technically still behind. What helps us here that this forces a video
frame to be displayed after a while. Likewise, we reset the
dropped_frames count only when scheduling a new frame for display as
well.

Some inspiration was taken from earlier work by xnor (see issue #620),
although the implementation turned out quite different.

This still uses the demuxer-reported (possibly broken) FPS value. It
also doesn't account for filters changing FPS. We can't do much about
this, because without decoding _and_ filtering, we just can't know how
long a frame is. In theory, you could derive that from the raw packet
timestamps and the filter chain contents, but actually doing this is
too involved. Fortunately, the main thing the FPS affects is actually
the displayed framedrop count.
2014-09-20 00:45:11 +02:00
wm4 65e816b3fe player: make code more obvious
Or at least I think so.
2014-09-20 00:45:11 +02:00
wm4 116d1d0dfa player: use backwards flag for seeking external tracks
Otherwise, the external track could end up at a position that's too
late.
2014-09-20 00:45:10 +02:00
wm4 70f4721574 player: reset last_av_difference if not applicable
Don't let stale values linger around.

Also fix a slightly related case in audio.c.
2014-09-20 00:44:37 +02:00
wm4 5c8549ac68 video: separate calling decoder/filter
Rename video_decode_and_filter to video_filter, and add a new
video_decode_and_filter function. This function now calls the decoder.
This is done so that we can check filters a second time after decoding,
which avoids a useless playloop iteration.

(This and the previous commits are really just microoptimizations, which
simply reduce the number of times the playloop has to recheck
everything.)
2014-09-18 19:35:23 +02:00
wm4 e37ad620aa video: check whether there are enough frames after filtering
Move the check to a function. Run the check a second time after
decoding/filtering. This second check is strictly speaking redundant
(which is why it wasn't done until now), but it avoids a useless
playloop iteration.
2014-09-18 19:34:56 +02:00
wm4 35810cb8b4 video: filter new frames at a better time
Move this code below the code that "shifts" the newly filtered frame.
This allows us to skip a useless playloop iteration later, because
obviously we need to filter a new frame after the previous frame has
been "shifted", and not before that.
2014-09-18 19:32:25 +02:00
wm4 ea2b19f646 player: allow overriding OSD message for all OSD levels
Until now, you could override only level 3 with --osd-status-msg. Extend
this, add add --osd-msg1 to --osd-msg3 (one for each OSD level). OSD
level 0 always means disable OSD, so that isn't included.

--osd-msg3 corresponds to --osd-status-msg, but they're not exactly the
same. To allow more customization, --osd-msgN do not include the OSD
symbol. The symbol can be manually added with "${osd-sym-cc}". We keep
the "old" option for some short-term compatibility.

--osd-msg1 should be particularly useful; for example you could do:

    --osd-msg1='${?pause==yes:${osd-sym-cc}}'

to display a "paused" symbol when paused, and nothing during normal
playback. (Although admittedly, the syntax is quite a bit of work.)
2014-09-18 01:23:33 +02:00
wm4 6c3d25e6f5 command: allow using ASS tags on OSD messages
We don't allow this by default, because it would be silly if random
external data (like filenames or file tags) could accidentally trigger
them.

Add a property that magically disables this ASS tag escaping.

Note that malicious input could still disable ASS tag escaping by
itself. This would be annoying but harmless.
2014-09-18 00:49:55 +02:00
wm4 a522441bbe command: add osd-sym-cc property
This allows you to reproduce the OSD symbol.
2014-09-18 00:12:59 +02:00
wm4 d83a9f7f03 player: don't let multiline filenames set options on resume
If --write-filename-in-watch-later-config is used, and the filename
contains newline characters (as generally allowed on Unix), then the
newline will be written to the resume file literally, and the parts
after the newline character are interpreted as options.

This is possibly security relevant.

Change newline characters (and in fact any other special characters)
to '_'.

Reported as #1099 (this commit is a reimplementation of the proposed
pull request).

CC: @mpv-player/stable
2014-09-16 18:23:01 +02:00
Otto Modinos 33a63d8e6e options.lua: call msg.debug after resolving 'identifier' 2014-09-16 17:34:08 +02:00
Ben Boeckel b41ece5ad4 command: avoid a double -> int cast
Just check against zero directly.

Changes behavior, but that should be ok.

Signed-off-by: wm4 <wm4@nowhere>
2014-09-16 17:33:47 +02:00
Ben Boeckel 3f6212cd8d sanitizer: avoid divide-by-zero instances
Merges pull request #1094, with some minor changes. mpv expects IEEE,
and IEEE allows divisions by 0 for floats, so these shouldn't actually
be a problem, but do it anyway for the sake of clang.

Signed-off-by: wm4 <wm4@nowhere>
2014-09-14 21:07:30 +02:00
wm4 955671f64a player: shorten skip heuristic for playlist_prev to 1 second
See issue #1084.
2014-09-14 10:32:24 +02:00
wm4 b799bf0dbf client API: use playback abort mechanism
If you send the "quit" or "stop" command with the client API, it will
now attempt to kill network I/O immediately (same as normal input in the
previous commits).
2014-09-13 16:52:42 +02:00
wm4 2e91d44e20 stream: redo playback abort handling
This mechanism originates from MPlayer's way of dealing with blocking
network, but it's still useful. On opening and closing, mpv waits for
network synchronously, and also some obscure commands and use-cases can
lead to such blocking. In these situations, the stream is asynchronously
forced to stop by "interrupting" it.

The old design interrupting I/O was a bit broken: polling with a
callback, instead of actively interrupting it. Change the direction of
this. There is no callback anymore, and the player calls
mp_cancel_trigger() to force the stream to return.

libavformat (via stream_lavf.c) has the old broken design, and fixing it
would require fixing libavformat, which won't happen so quickly. So we
have to keep that part. But everything above the stream layer is
prepared for a better design, and more sophisticated methods than
mp_cancel_test() could be easily introduced.

There's still one problem: commands are still run in the central
playback loop, which we assume can block on I/O in the worst case.
That's not a problem yet, because we simply mark some commands as being
able to stop playback of the current file ("quit" etc.), so input.c
could abort playback as soon as such a command is queued. But there are
also commands abort playback only conditionally, and the logic for that
is in the playback core and thus "unreachable". For example,
"playlist_next" aborts playback only if there's a next file. We don't
want it to always abort playback.

As a quite ugly hack, abort playback only if at least 2 abort commands
are queued - this pretty much happens only if the core is frozen and
doesn't react to input.
2014-09-13 16:09:51 +02:00
wm4 8bf57b8192 player: fix idle mode event handling
Idle mode went to sleep too early, e.g. just pressing "ESC" did nothing,
until the next event happened. This was because it directly went to
sleep after processing commands. What we should do instead is rechecking
all state after processing commands, redraw OSD, and then go to sleep.
This also fixes some strange OSD-related behavior.

Also move some other code around to separate idle mode initialization
from the normal run loop.
2014-09-13 01:14:07 +02:00
wm4 e9b756c7ad input: remove central select() call
This is now unused. Get rid of it and all surrounding infrastructure,
and replace the remaining "wakeup pipe" with a semaphore.
2014-09-10 03:24:45 +02:00
wm4 28fc13977e terminal-unix: move to thread
Do terminal input with a thread, instead of using the central select()
loop. This also changes some details how SIGTERM is handled.

Part of my crusade against mp_input_add_fd().
2014-09-10 00:48:12 +02:00
wm4 e1e8b07cfa player: reset some VO state when video is terminated
Useful for idle mode or if video is switched off during playback, and
--force-window is used.
2014-09-09 01:23:10 +02:00
wm4 c0fbab7a7c player: deal with some corner cases with playlist navigation
The purpose is making accessing the current playlist entry saner when
commands are executed during initialization, termination, or after
playlist navigation commands.

For example, the "playlist_remove current" command will invalidate
playlist->current - but some things still access the playlist entry even
on uninit. Until now, checking stop_play implicitly took care of it, so
it worked, but it was still messy.

Introduce the mpctx->playing field, which points to the current playlist
entry, even if the entry was removed and/or the playlist's current entry
was moved (e.g. due to playlist navigation).
2014-09-09 01:23:10 +02:00
wm4 9cb1e2c58c player: normalize playlist entries on add
This is not necessarily more correct, but it's less trouble.
2014-09-09 01:23:10 +02:00
wm4 f5af596237 player: some more input refactoring
Continues commit 348dfd93. Replace other places where input was manually
fetched with common code.

demux_was_interrupted() was a weird function; I'm not entirely sure
about its original purpose, but now we can just replace it with simpler
code as well. One difference is that we always look at the command
queue, rather than just when cache initialization failed. Also, instead
of discarding all but quit/playlist commands (aka abort command), run
all commands. This could possibly lead to unwanted side-effects, like
just ignoring commands that have no effect (consider pressing 'f' for
fullscreen right on start: since the window is not created yet, it would
get discarded). But playlist navigation still works as intended, and
some if not all these problems already existed before that in some
forms, so it should be ok.
2014-09-07 20:44:54 +02:00
wm4 017b3fa9db lua: synchronously wait until scripts are loaded
This makes the player wait until each script is loaded. Do this to give
the script a chance to setup all its event handlers. It might also be
useful to allow a script to change options that matter for playback.

While waiting for a script to be loaded, the player actually accepts
input. This is needed because the scripts can execute player commands
anyway while they are being "loaded". The player won't react to most
commands though: it can't quit or navigate the playlist in this state.

For deciding whether a script is finally loaded, we use a cheap hack: if
mpv_wait_event() is called, it's considered loaded. Let's hope this is
good enough. I think it's better than introducing explicit API for this.
Although I'm sure this will turn out as too simplistic some time in the
future, the same would probably happen with a more explicit API.
2014-09-06 17:02:47 +02:00