Commit Graph
1788 Commits
Author SHA1 Message Date
wm4 0ab1509f14 vo: minor simplification
Whatever.
2015-02-07 21:14:43 +01:00
wm4 75edecb526 vo_vdpau: minor simplification
No change in behavior.
2015-02-07 21:14:12 +01:00
wm4 62b0f64c24 Revert "vo_opengl: disable alpha by default"
This reverts commit a33b46194c.

It turns out FFmpeg really considers this a bug, and fixed it by making
the decoder output the correct pixel format.

Fixes #1565. Reverts the fix #1528, though it should work fine with
a recent git master FFmpeg.
2015-02-06 23:23:27 +01:00
wm4 be5994a781 video: work around libswscale for PNG pixel formats
The intention is that we can test vo_opengl with high bit depth PNGs
better. This throws libswscale completely out of the loop, which before
was needed in order to convert from big endian to little endian.

Also apply a minimal cleanup to fmt-conversion.c (unrelated).
2015-02-06 23:22:16 +01:00
Niklas Haas 4fed18e81e vo_opengl: add support for linear scaling without CMS
This introduces a new option linear-scaling, which is now implied by
srgb, icc-profile and sigmoid-upscaling.

Notably, this means (sigmoidized) linear upscaling is now enabled by
default in opengl-hq mode. The impact should be negligible, and there
has been no observation of negative side effects of sigmoidized scaling,
so it feels safe to do so.
2015-02-06 03:37:21 +01:00
Niklas Haas 4872443fc0 vo_opengl: get rid of unused field approx_gamma
This was left over from 61f5a80.
2015-02-06 02:55:49 +01:00
wm4 c5f1391ebb vo_vdpau: remove unneeded code
This is already done in the common vo.c code.
2015-02-04 23:38:00 +01:00
wm4 23fd114299 vo_opengl: redraw when pausing while showing an interpolated frame
If smoothmotion is enabled, and the screen shows an interpolated frame
the moment you pause, redraw a non-interpolated frame.
2015-02-04 23:37:38 +01:00
Stefano Pigozzi eacf22e42a cocoa: improve refresh rate fallback code
Apparently CoreGraphics reports the actual refresh rate. DisplayLink can also
query the nominal refresh rate of the display so we use that as fallback
instead of the fugly 60fps hardcode added in aeb1fca0d.

Props to people on https://github.com/glfw/glfw/issues/137
2015-02-03 22:59:54 +01:00
Stefano Pigozzi aeb1fca0d4 cocoa: automatically fetch display-fps from the monitor
Comment explains why I have been so doubtful at adding this. The Apple docs
say CGDisplayModeGetRefreshRate is supposed to work only for CRTs, but it
doesn't, and actually works for LCD TVs connected over HDMI and external
displays (at least that's what I'm told, I don't have the hardware to test).
Maybe Apple docs are incorrect.

Since AFAIK Apple doesn't want to give us a better API – maybe in the fear we
might be able to actually write some useful software instead of "apps" –
I decided not to care as well and commit this.
2015-02-03 22:07:37 +01:00
wm4 a33b46194c vo_opengl: disable alpha by default
This reverts the default behavior introduced in commit 93feffad. Way too
often libavcodec will return RGB data that has an alpha channel as per
pixel format, but actually contains garbage.

On the other hand, this will actually render garbage color values in
e.g. PNG files (for pixels with alpha==0, the color value should be
essentially ignored, which is what the old alpha blend mode did).

This "fixes" #1528, which is probably a decoder bug (or far less likely,
a broken file).
2015-02-03 21:00:21 +01:00
wm4 fd78d77586 vo_opengl: avoid unnecessary shader reinit on fullscreen toggle
Makes it unnecessarily slow. It's still needed if the sigmoid crap is
actually used.
2015-02-03 17:39:30 +01:00
wm4 98828886d4 vo_opengl: change initialization of gamma option
Make the lazy gamma initialization less weird, and make the default
value of the "gamma" sub-option 1.0. This means --vo=opengl:help will
list the actual default value.

Also change the lower bound to 0.1 - avoids a division by zero (I don't
know how shaders handle NaN, but it's probably not a good idea to give
them this value).
2015-02-03 17:19:34 +01:00
wm4 f296dcb248 csputils, vo_opengl: remove per-component gamma
There was some code accounting for different gamma values for R/G/B.
It's inherited from an old, undocumented MPlayer feature, which was at
some point disabled for convenience by myself (meaning you couldn't
actually set separate gamma because it was removed from the property
interface - mp_csp_copy_equalizer_values() just set them to the same
value). Get rid of these meaningless leftovers.
2015-02-03 16:52:44 +01:00
wm4 0f560bbf8a csputils: remove some unused functions, make some private
mp_gen_gamma_map() and mp_gen_yuv2rgb_map() were used by vo_opengl_old
only. The other functions removed from csputils.h are used by csputils.c
only.
2015-02-03 16:38:38 +01:00
Niklas Haas 9d62482cdc vo_opengl: change upper bound of :gamma to 2.0
This allows a spread of 1.0 in either direction, which is already close
to absurd. Anything higher than that is pretty pointless.
2015-02-03 12:29:19 +01:00
Niklas Haas fa1698cb9a vo_opengl: always clamp the video to range 0-1
Before this, enabling :gamma in combination with :sigmoid and probably a few
other things results in ugly artifacts because the video isn't clamped until
after the :gamma was applied (or at all, if the cms_matrix is unused).
2015-02-03 08:47:48 +01:00
wm4 dd287a3276 win32: don't resize when window is minimized
At least the opengl-hq VO allocates additional resources when
downscaling a lot, which is just a waste.

Also see #1547 (although I doubt that this is the cause; if it is,
a real fix will be required).
2015-02-02 22:52:13 +01:00
wm4 2a9534871d command: add property returning detected hwdec API
This is somewhat imperfect, because detection of hw decoding APIs is
mostly done on demand, and often avoided if not necessary. (For example,
we know very well that there are no hw decoders for certain codecs.)

This also requires every hwdec backend to identify itself (see hwdec.h
changes).
2015-02-02 22:43:13 +01:00
wm4 c45f2fe0ee vo_opengl: fix breakage with rotated video on initial display
Resizing was happening before reconfig, so src_rect_rot was outdated and
didn't include the rotation. This resulted in corrupted rendering on
initial display, which fixed itself after the first time the window was
somehow resized.
2015-02-02 18:07:37 +01:00
wm4 697309fc48 vo_opengl: use triangle strip for video
A small simplification. Couldn't be done before, because it was also
used by the OSD code, which required disjoint quads in a single draw
call.

Also mess with the unrelated code in gl_osd.c to simplify it a little
as well.
2015-01-30 15:57:40 +01:00
wm4 e6ddb1fe3f vo_opengl: don't unnecessarily call glDebugMessageCallback()
We still do redundant calls to it, but obviously we can avoid calling it
if we don't want to set a callback at all. May or may not help with
default.
2015-01-30 11:12:58 +01:00
wm4 c5e5f38563 vo_opengl: fix a cast
Basically, the OpenGL API is crap (it takes an offset as pointer).
2015-01-29 21:13:06 +01:00
wm4 547fd2a229 vf_vapoursynth: load Lua stdlib in Lua mode
If you can call this a "stdlib".
2015-01-29 19:57:40 +01:00
wm4 c80a1b7aa9 vo_opengl: let hwdec driver report the exact image format
Hardware decoding/displaying with vo_opengl is done by replacing the
normal video textures with textures provided by the hardware decoding
API OpenGL interop code. Often, this changes the format (vaglx and vdpau
return RGBA, vda returns packed YUV).

If the format is changed, there was a chance (or at least a higher
potential for bugs) that the shader generation code could be confused by
the mismatch of formats, and would create incorrect conversions.

Simplify this by requiring the hwdec interop driver to set the format it
will return to us. This affects all fields, not just some (done by
replacing the format with the value of the converted_imgfmt field in
init_format), in particular fields like colorlevels.

Currently, no hwdec interop driver does anything sophisticated, and the
win is mostly from the mp_image_params_guess_csp() function, which will
reset fields like colorlevels to expected value if RGBA is used.
2015-01-29 19:53:49 +01:00
wm4 e0e06f0f0c vo_opengl: move remaining OSD rendering parts to gl_osd.c
Reduces the size of gl_video.c a bit further.

This also uses a separate vertex array object for OSD elements, so the
video one can be simplified slightly.

OSD shader generation is still in gl_video.c, which leads to the strange
additional parameter to mpgl_osd_init(). The issue is that video
parameters influence the OSD shader (????), and also OSD needs to go
through the screen colormanagement.
2015-01-29 18:29:28 +01:00
wm4 20c5c7e521 vo_opengl: split out a helper for drawing primitives
Useful if we want to reduce the size of gl_video.c further.

To some degree this emulates traditional glDrawArrays() usage. It also
leaves a loophole for avoiding a reupload every time by leaving
ptr==NULL, although this is unused for now.
2015-01-29 17:19:01 +01:00
wm4 0bd147bd14 vo_opengl: some minor cleanups
default_tex_params() and texture_size() are each called only once, so
move inline/reimplement them at the caller.

image_dw/dh were unused. texture_w/h, image_format, and component_bits
were rarely used, and can be replaced. Regroup some other fields.

Rename surface_num to surface_idx, because the former sounded like a
count, and not an index. Move fbosurface_next() closer to its callers
too.

Move the DebugMessageCallback() code to gl_utils.c (also simplify it
by always setting the callback, instead of only when it changes).
2015-01-29 16:21:02 +01:00
wm4 1e67ce74d8 vo_opengl: force redraw on command line changes 2015-01-29 15:16:30 +01:00
wm4 14bbbffa99 vo_opengl: move FBO helper to gl_utils
This is somewhat messy, because fbotex_init() itself was depending on
some gl_video parameters unrelated to FBO creation (like what scaler was
in use - what the fuck did this check do in this function?), so this
commit does a bit more than moving code around. In particular, the FBO
for the separate scaling intermediate step now always uses GL_NEAREST
sampling, and all FBOs are destroyed/recreated on renderer
reinitialization.

This also moves the function matrix_ortho2d() - trivial enough not to
put it into a separate commit.
2015-01-29 15:16:17 +01:00
wm4 bf8abc0ca9 vo_opengl: fix shader issue with Intel drivers
Windows Intel drivers seem to reject some (AFAIK) valid GLSL. Make them
happy.

<rossy> GL_RENDERER='Intel(R) HD Graphics 4400'
<rossy> GL_VERSION='3.0.0 - Build 10.18.14.4080'
<rossy> GL_SHADING_LANGUAGE_VERSION='1.30 - Build 10.18.14.4080'
2015-01-29 15:15:14 +01:00
wm4 34d3a27f28 vo_opengl: create abstraction for VAOs
Handles stupid boilerplate OpenGL requires you to handle. It's the same
code as in gl_video.c, although if no VAOs are available, the fallback
code rebinds them on every draw call instead of just once.
2015-01-28 22:22:29 +01:00
wm4 616481ad29 vo_opengl: remove some unused functions
These were intended for some plans that were never realized.

Also move some comments around and fix them.
2015-01-28 19:40:52 +01:00
wm4 3583559164 vo_opengl: move utility functions from loader to a separate file
gl_common.c contained the function loader (which is big) and additional
utility functions (not so big, but will grow when moving more out of
gl_video.c). Just split them. There are no changes other than some
modifications to comments.
2015-01-28 19:40:46 +01:00
Niklas Haas 8d15f7583c vo_opengl: remove is_linear_rgb and clean up code
This opportunity for refactoring was enabled by f3c84a3.
2015-01-28 18:52:33 +01:00
wm4 cbd2de6884 vo_opengl: fix the fix for fixing odd video sizes
Commit acb40644 fixed video with unaligned luma/chroma sizes. It
attempted to disable the fix for videos where it effectively does
nothing (just some minor performance paranoia), but this check was
broken - fix it by not duplicating the logic for this.
2015-01-28 13:50:39 +01:00
wm4 f3c84a322d vo_opengl: fix display of ARGB ith color management enabled
PNG uses a different component order from GL_RGBA, so we upload the
surface using the "wrong" order, and then fix it in the shader. This
breaks if a sRGB texture (GL_SRGB) is used: the hardware will not touch
the alpha channel, which means that the B component is not adjusted,
leading to incorrect output.

Just remove the use of sRGB textures completely. It might lead to a
slight slow down when playing RGB with color management enabled, but
with this combination of obscure use case with minor performance impact
it's not a meaningful disadvantage.

Unfortunately this also means that alpha is handled incorrectly with our
own color management, but alpha isn't so important and can be fixed
later. (0.0 and 1.0 are unchanged by the transfer function, so it
"mostly" works.)

Fixes #1530.
2015-01-28 13:36:07 +01:00
wm4 b473477fc5 vf_ilpack: remove this filter
This was apparently useful for correct interlaced scaling (although I
don't know anyone who used this). It was rarely used (if at all), had an
inconvenient output format (packed YUV), and now has a better solution
in libavfilter (using the libavfilter "scale" filter via vf_lavfi).
There is no reason to keep this filter any longer.
2015-01-27 19:13:51 +01:00
wm4 86bba0dc5b vf_divtc: remove this filter
Better solutions are available in vf_vapoursynth and vf_lavfi. The only
user I know who used this is now using vf_vapoursynth.
2015-01-27 19:10:13 +01:00
wm4 97f32fdb23 vf_phase: remove this filter
If you really want it, it's in libavfilter and can be used via vf_lavfi.
2015-01-27 19:06:59 +01:00
wm4 82e3d06f09 vf_swapuv: remove this filter
It's entirely useless. I left it in for a while, because the analog TV
code had a transitional bug that could switch chroma planes, but it was
fixed long ago. It's also available in libavfilter.
2015-01-27 19:04:02 +01:00
wm4 c92f4a1126 vf_softpulldown: remove this filter
Apparently it was completely broken and essentially did nothing. This
was broken sometime in early mpv or mplayer2 times.

Get rid of it. If you _really_ need it, wait until FFmpeg ports it from
MPlayer, which will happen very soon.
2015-01-27 18:58:16 +01:00
wm4 69e5dd9bce vf_pullup: remove builtin implementation
Now it requires libavfilter. The wrapper is left in place, so FFmpeg
users will not notice any change. On Libav, the filter stops working.
2015-01-27 18:53:28 +01:00
Ben Boeckel 2bbad06bfc ta: rename MP_TALLOC_ELEMS to MP_TALLOC_AVAIL
The macro actually returns the *available* space in the array, not how
much is actually filled in.
2015-01-27 18:09:36 +01:00
wm4 acb40644db vo_opengl: change the way unaligned chroma size is handled
This deals with subsampled YUV video that has odd sizes, for example a
5x5 image with 4:2:0 subsampling.

It would be easy to handle if we actually passed separate texture
coordinates for each plane to the shader, but as of now the luma
coordinates are implicitly rescaled to chroma one. If luma and chroma
sizes don't match up, and this is not handled, you'd get a chroma shift
by 1 pixel.

The existing hack worked, but broke separable scaling. This was exposed
by a recent commit which switched to GL_NEAREST sampling for FBOs. The
rendering was accidentally scaled by 1 pixel, because the FBO size used
the original video size, while textures_sizes[0] was set to the padded
texture size (i.e. one pixel larger).

It could be fixed by setting the padded texture size only on the first
shader. But somehow that is annoying, so do something else. Don't pad
textures anymore, and rescale the chroma coordinates in the shader
instead.

Seems like this somehow doesn't work with rectangle textures (and
introduces a chroma shift), but since it's only used when doing VDA
hardware decoding, and the bug occurs only with unaligned video sizes, I
don't care much.

Fixes #1523.
2015-01-27 18:09:03 +01:00
wm4 751830da32 vo: handle very long frame durations with smoothmotion enabled
With mf://, rather long frame durations are common. By default, one
frame takes 1 second. This causes the if branch changed with this commit
to always being taken, which in turn leads to the player not being woken
up correctly. (As a consequence, it "freezes" by waiting for events that
never come, and moving the mouse cursor over the window will wake it up
again and advance video.)

Obviously, the code should account for how long the video frame takes.
The code is probably still not fully correct, but for now this fixes the
issue at hand.

Fixes #1521.
2015-01-26 12:06:45 +01:00
wm4 4a06a66501 vo_opengl: drop sRGB framebuffer detection
We've stopped using them some time ago (we're doing things manually
instead).
2015-01-26 06:12:35 +01:00
wm4 f47b14b717 video/out: cosmetics: rename VO_EVENT_ICC_PROFILE_PATH_CHANGED
Remove the "PATH" bit, because VOCTRL_GET_ICC_PROFILE returns an in-
memory profile, and not a path. (This was changed a while ago.)
2015-01-26 02:21:00 +01:00
wm4 df3e6b549c vo_opengl, x11: implement icc-profile-auto
This queries the _ICC_PROFILE property on the root window. It also tries
to reload the ICC when it changes, or if the mpv window changes the
monitor. (If multiple monitors are covered, mpv will randomly select one
of them.)

The official spec is a dead link on freedesktop.org, so don't blame me
for any bugs.

Note that this assumes that Xinerama screen numbers match the way mpv
enumerates the xrandr monitors. Although there is some chance that this
matches, it most likely doesn't, and we actually have to do complicated
things to map the screen numbers. If it turns out that this is required,
I will fix it as soon as someone with a suitable setup for testing the
fix reports it.
2015-01-26 02:18:47 +01:00
wm4 73d5e396fe vo_opengl: minor changes to ICC update code
Merge update_icc_profile() into get_and_update_icc_profile() - there's
no reason anymore to keep them separate. The former is only called by
the latter, and the separation of responsibilities between them is
blurry a best.

Query the ICC profile only if the corresponding feature is actually
enabled. Additionally, change the error behavior of this code. Make
loading failure non-fatal, and distinguish between runtime error and
unimplemented functionality.

Fix a memory leak in gl_lcms.c (although the changes in vo_opengl.c
already take care of this, it's just logical and cleaner).
2015-01-26 02:11:14 +01:00