It was suggested by CogentRedTester in
https://github.com/mpv-player/mpv/pull/10282#issuecomment-1858727729 and
https://github.com/mpv-player/mpv/pull/10282#issuecomment-1858809580 and
by avih that making running commands an mp.input client is a better
architecture.
A practical advantage is that completions are calculated in a different
thread, which prevents hanging when completing slow/network filesystems.
script-binding console/enable becomes script-binding commands/open,
though the console one is kept as an alias. I took the opportunity to
rename this because open makes more sense for a graphical modal, and it
is the word used in mp.input and user-data.
script-message-to console type becomes script-message-to commands type,
though the console one is kept as an alias. It is also changed to
automatically close on submit without having to append '; keypress ESC'
as you don't need to keep the console open after running prefilled
commands.
Also convert to double quotes like other scripts and rename some
inconsistent functions.
Let the complete callback return the character to append to the selected
completion.
I didn't want to document this because it's specifically meant for
properties and unlikely to be needed by other scripts, but silently
interpreting the 3rd return value can screw you over if you do something
like
return candidates, code:find('[%w_]*$')
I was doing this in my lua-repl script, and find() returns the end
position as the 2rd argument, this becomes the 3rd return value and gets
appended to completions. So you have to do
return candidates, code:find('[%w_]*$'), nil
Needed to split running commands out of console.lua.
With input.select this allows building nested submenus without the
flicker of console quickly closing and reopening, and also doing
multiple selections, to e.g. cycle through different values of a
property, or increase a property multiple times.
With input.get this is used to change the default behavior to closing by
default on submit. It was argued by avih that this is more useful, and
indeed Github code search shows that everybody is calling
input.terminate() unconditionally on submit, so the impact of the change
should be low, and restoring the old behavior is as easy as passing
keep_open = true, which is just ignored in older mpv versions.
For complex key bindings, the table now contains a new member
of the current key scale. mp.add_key_binding() now accepts the
scalable flag to make the binding scalable.
Scripts can terminate execution by setting mp.keep_running = false. Add
an exit() function to wrap setting mp.keep_running and properly expose
this feature. It can be used e.g. by a thumbnail script to spawn workers
with load-script and then let them quit.
It is not added to the mp namespace as mp.exit because that would make
it look like it terminates mpv.
This mirrors the exit() function which already exists in js.
The note in javascript.rst about having to remove key bindings before
exit is not kept because they are actually removed automatically since
bf385e1140 (though it was accurate when the JS backend was developed
before upstreaming it).
It comes up often in IRC and issues that users don't understand why the
path property is initially unavailable, so link the section that
mentions it from the Properties section, and expand on how to get these
properties.
There is a subtle behavior difference for built-in/input.conf key bindings
and key bindings registered by scripts: when a key binding is canceled
(e.g. a mouse button is bound to a command, is pressed down, and then
another key is pressed which is bound to another command), the command is
not invoked if the binding is built-in/input.conf, but is invoked if it's
registered by scripts, because it's handled with a different mechanism,
which gives no way for scripts to detect this.
Fix this by using the newly available canceled flag to detect this.
If a key binding is canceled, the callback is now not invoked unless
the key binding is registered with the complex option. In this situation,
the callback is invoked with the canceled state available so that scripts
can detect and handle this situation.
When you select an item, due to the submit handler being called
asynchronously, the default item list is redrawn before the console
closes, which is jarring. Fix this by always closing the console as soon
as enter is pressed, as keeping it open is unlikely to be useful with a
fuzzy selector (unlike with input.get() where it can be used e.g. to
implement a Lua REPL). If desired we can later add a close_on_submit
flag defaulting to true.
Also fix a crash when pressing enter without any match.
This allows scripts to make the user choose from a list of entries by
typing part of their text and/or by navigating them with keybindings,
like dmenu or fzf.
Closes#13964.
The current documentation lacks clarity regarding the interaction
between the `repeatable` and `complex` options. Through an analysis
of the source code (`player/lua/defaults.lua` and
`player/js/defaults.js`), it was observed that the `repeatable` option
is only meaningful when the `complex` option is not enabled.
Additionally, the `complex` option in the existing documentation is
confusing, actually `fn` can be called on key repeat when `complex` is
`true` and `repeatable` is not `true`.
To address these issues, the documentation for the `repeatable` option
was updated to specify that it only applies when the `complex` option is
not set to `true`. Furthermore, the description of the `complex` and
`event` were revised to acknowledge the occurrence of key repeat events.
mp.observe_property('foo', nil, ...) calls the handler at least 2 times
on each playlist change even when the property doesn't change. This is
dangerous because if you haven't read observe_property's documentation
in a long time this is easy to forget, and you can end up using it for
handlers that are computationally expensive or that cause unintended
side effects.
Therefore, this commit discourages its use more explicitly in the
documentation, and replaces its usages in scripts.
For console.lua, observing focused with type nil leads to calling
mp.osd_message('') when changing file while playing in the terminal with
the console disabled. I don't notice issues from this, but it's safer to
avoid it.
For playlist and track-list this doesn't really matter since they
trigger multiple changes on each new file anyway, but changing it can
avoid encouraging people to imitate the code.
One usage of none in stats.lua is kept because according to b9084dfd47
it is a hack to replicate the deprecated tick event.
When running the console in the terminal, style log lines with the same
escape sequences as msg.c.
mp.input can also specify terminal escape sequences, e.g. a script to
select a playlist entry can invert the color of the selection.
Also add a missing newline to help's error message.
Added to the functions `mp.add_timeout` and `mp.add_periodic_timer`.
If the `disabled` argument is set to `true` or a truthy value, the
timer will wait to be manually started with a call to its `resume()`
method.
This reverts:
3fb4140c lua/defaults: add user_data helpers
68a20e7a javascript/defaults: add user_data helpers
00510379 lua/js: fix user_data_del util function
As well as the lua/js parts of:
3ec2a098 docs: document new user-data property
user-data and its sub-properties can be set/get/observed/deleted
via the standard properties interface, so there's no need for
additional helpers specific to user-data, which only added maintenance
burden.
Previously if the raw command_native_async returned an error then the
callback function was run directly. This meant that script writers
potentially had to account for both synchronous and asynchronous logic
in the callback, which can happen even with seemingly 'safe' commands
if the mpv event queue is full.
This was at odds with the Javascript implementation of
the function, which always runs the callback asynchronously.
Now the mp.add_timeout function is used to run the callback
asynchronously on error, replicating the Javascript implementation.
This provides consistency for developers in how the callback is handled
in Lua, and increases consistency between the Lua and Javascript APIs.
Discovered with:
find . -type f \( -name '*.md' -o -name '*.rst' \) -exec grep -n 'http://' {} +
All real, i.e. non-example, links found were moved to https. There are
some dead links and websites with no https available which were not
converted.
The ctime member on Windows uses FILE_BASIC_INFO.ChangeTime, which is
pretty much the same as st_ctime on POSIX.
See https://devblogs.microsoft.com/oldnewthing/20100709-00/?p=13463 :
... The LastWriteTime covers writes to the file’s data stream
(which you accomplish via the WriteFile function). On the other
hand, the ChangeTime also includes changes to the file metadata,
such as changing its file attributes ...
Fixes#8801
This can now opt to not continue a hook after the hook callback returns.
This makes it easier for scripts, and may make it unnecessary to run
reentrant event loops etc. for scripts that want to wait before
continuing while still running the event loop.
Both Lua and the JSON IPC code need to convert the mpv_event struct (and
everything it points to) to Lua tables or JSON.
I was getting sick of having to make the same changes to Lua and IPC. Do
what has been done everywhere else, and let the core handle this by
going through mpv_node (which is supposed to serve both Lua tables and
JSON, and potentially other scripting language backends). Expose it as
new libmpv API function.
The new API is still a bit "rough" and support for other event types
might be added in the future.
This silently adds support for the playlist_entry_id fields to both Lua
and JSON IPC.
There is a small API change for Lua; I don't think this matters, so I
didn't care about compatibility. The new code in client.c is mashed up
from the Lua and the IPC code. The manpage additions are moved from the
Lua docs, and made slightly more "general".
Some danger for unintended regressions both in Lua and IPC. Also damn
these node functions suck, expect crashes due to UB.
Not sure why this became more code instead of less compared to before
(according to the diff stat), even though some code duplication across
Lua and IPC was removed. Software development sucks.
This is more or less a minimal hack to make _some_ text measurement
functionality available to scripts. Since libass does not support such a
thing, this simply uses the bounding box of the rendered text.
This is far from ideal. Problems include:
- using a bitmap bounding box
- additional memory waste and/or flushing caches
- dependency on window size
- odd small deviations with different window sizes (run osd-test.lua and
resize the window after each timer update; the bounding boxes aren't
adjusted in an overly useful way)
- inability to query the size _after_ actual rendering
But I guess it's a start. Since I'm aware that it's crap, add a threat
to the manpage that this may be changed/removed again. For now, I'm
interested whether anyone will have use for it in its current form, as
it's an often requested feature.
This renders incorrectly in the html output. I suspect you need one more
level here. Increase the indentation level. No other changes, other than
re-breaking some lines.
Lua scripting has an undocumented mp.set_osd_ass() function, which is
used by osc.lua and console.lua. Apparently, 3rd party scripts also use
this. It's probably time to make this a public API.
The Lua implementation just bypassed the libmpv API. To make it usable
by any type of client, turn it into a command, "osd-overlay".
There's already a "overlay-add". Ignore it (although the manpage admits
guiltiness). I don't really want to deal with that old command. Its main
problem is that it uses global IDs, while I'd like to avoid that scripts
mess with each others overlays (whether that is accidentally or
intentionally). Maybe "overlay-add" can eventually be merged into
"osd-overlay", but I'm too lazy to do that now.
Scripting now uses the commands. There is a helper to manage OSD
overlays. The helper is very "thin"; I only want to force script authors
to use the ID allocation, which may help with putting multiple scripts
into a single .lua file without causing conflicts (basically, avoiding
singletons within a script's environment). The old set_osd_ass() is
emulated with the new API.
The JS scripting wrapper also provides a set_osd_ass() function, which
calls internal mpv API. Comment that part (to keep it compiling), but
I'm leaving it to @avih to finish the change.
As described in the manpage changes. This makes more sense than the
previous approach, where options could "unexpectedly" stick. Although
this is still a somewhat arbitrary policy (ask many people and you'd get
a number of different expectations on what should happen), I think that
it reflects what mpv's builtin stuff does.
All the copying is annoying, but let's just hope nobody is stupid enough
to change these properties per video frame or something equally
ridiculous.