Files
Velix-MPV-Core/DOCS
wm4 202f695398 vo_opengl: partially re-enable glFlush() calls
It turns out the glFlush() call really helps in some cases, though only
in audio timing mode (where we render, then wait for a while, then
display the frame). Add a --opengl-early-flush=auto mode, which does
exactly that.

It's unclear whether this is fine on OSX (strange things going on
there), but it should be.

See #3670.
2016-10-21 17:23:26 +02:00
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2015-12-22 23:18:46 +01:00
2016-06-26 13:47:21 +02:00
2015-06-18 19:36:58 +02:00