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Velix-MPV-Core/DOCS
Niklas Haas c2d4fd0ef4 vo_gpu: change --tone-mapping-desaturate algorithm
Comparing mpv's implementation against the ACES ODR reference samples
and algorithms, it seems like they're happy desaturating highlights
_way_ more aggressively than mpv currently does. And indeed, looking at
some example clips like The Redwoods (which is actually well-mastered),
the current desaturation produces unnatural-looking brightness fringes
where the sky meets the treeline.

Adjust the algorithm to make it apply to a much larger, more gradual
brightness region; and change the interpretation of the parameter. As a
bonus, the new parameter is actually sanely scaled (higher values = more
desaturation). Also, make it scale based on the signal level instead of
the luminance, to avoid under-desaturating bright blues.
2017-10-25 17:24:27 +02:00
..
2017-02-05 16:02:58 +01:00
2017-04-23 01:57:53 +02:00