vo_opengl: fix giant memory leaks with icc profiles
Well this was dumb.
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@@ -649,6 +649,8 @@ static bool gl_video_get_lut3d(struct gl_video *p, enum mp_csp_prim prim,
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debug_check_gl(p, "after 3d lut creation");
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talloc_free(lut3d);
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return true;
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}
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