Respect -nodouble even though it looks very bad.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@16459 b3059339-0415-0410-9bf9-f77b7e298cf2
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@@ -164,6 +164,7 @@ static int initGl(uint32_t d_width, uint32_t d_height) {
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glDepthMask(GL_FALSE);
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glDisable(GL_CULL_FACE);
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glEnable(gl_target);
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glDrawBuffer(vo_doublebuffering?GL_BACK:GL_FRONT);
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mp_msg(MSGT_VO, MSGL_V, "[gl] Creating %dx%d texture...\n",
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texture_width, texture_height);
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@@ -429,13 +430,14 @@ flip_page(void)
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// glFlush();
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if (use_glFinish)
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glFinish();
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if (vo_doublebuffering)
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#ifdef GL_WIN32
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SwapBuffers(vo_hdc);
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#else
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glXSwapBuffers( mDisplay,vo_window );
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#endif
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if (vo_fs && use_aspect)
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if (vo_fs && use_aspect && vo_doublebuffering)
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glClear(GL_COLOR_BUFFER_BIT);
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}
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