lcms: don't warn/error on 3dlut cache misses

Cache misses are a normal and expected part of the operation of a cache.
It doesn't really make sense to show a user-visible warning for them.

To work-around this, just skip trying to open the cache if it doesn't
exist yet.
This commit is contained in:
Niklas Haas authored and wm4 committed 2016-05-04 12:10:55 +02:00
1 parent 9054460bba
commit 86b5f1463c
1 file changed
+1 -1
+1 -1
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@@ -335,7 +335,7 @@ bool gl_lcms_get_lut3d(struct gl_lcms *p, struct lut3d **result_lut3d,
}
// check cache
if (cache_file) {
if (cache_file && stat(cache_file, &(struct stat){0}) == 0) {
MP_VERBOSE(p, "Opening 3D LUT cache in file '%s'.\n", cache_file);
struct bstr cachedata = stream_read_file(cache_file, tmp, p->global,
1000000000); // 1 GB