ci/win32: pin shaderc version to fix build errors

See: https://github.com/KhronosGroup/glslang/issues/3914
This commit is contained in:
Kacper Michajłow committed 2025-03-28 19:40:44 +01:00
1 parent 26b29fba02
commit 94e100e389
1 file changed
+1 -1
+1 -1
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@@ -9,7 +9,7 @@ if (-not (Test-Path $subprojects)) {
# Wrap shaderc to run git-sync-deps and patch unsupported generator expression
if (-not (Test-Path "$subprojects/shaderc_cmake")) {
git clone https://github.com/google/shaderc --depth 1 $subprojects/shaderc_cmake
git clone https://github.com/google/shaderc --depth 1 -b v2025.1 $subprojects/shaderc_cmake
Set-Content -Path "$subprojects/shaderc_cmake/p.diff" -Value @'
diff --git a/third_party/CMakeLists.txt b/third_party/CMakeLists.txt
index d44f62a..54d4719 100644