gl_x11: don't require a X visual for modern GL context creation

Legacy GL context creation (glXCreateContext) explicitly requires a X
visual, while the modern one (glXCreateContextAttribsARB) does not for
some reason. So fail only on the legacy code path if we don't find a
visual. Note that vo_x11_config_vo_window() will select a default visual
if a NULL visual is passed to it.
This commit is contained in:
wm4 committed 2014-02-12 22:32:43 +01:00
1 parent 938dad0b88
commit c47bb9ca42
1 file changed
+10 -4
+10 -4
View File
@@ -44,6 +44,11 @@ static bool create_context_x11_old(struct MPGLContext *ctx)
if (glx_ctx->context)
return true;
if (!glx_ctx->vinfo) {
MP_FATAL(vo, "Can't create a legacy GLX context without X visual\n");
return false;
}
GLXContext new_context = glXCreateContext(display, glx_ctx->vinfo, NULL,
True);
if (!new_context) {
@@ -255,12 +260,13 @@ static bool config_window_x11(struct MPGLContext *ctx, uint32_t d_width,
glx_ctx->fbc = fbc;
glx_ctx->vinfo = glXGetVisualFromFBConfig(vo->x11->display, fbc);
if (!glx_ctx->vinfo) {
MP_ERR(vo, "Selected GLX FB config has no associated X visual\n");
return false;
if (glx_ctx->vinfo) {
MP_VERBOSE(vo, "GLX chose visual with ID 0x%x\n",
(int)glx_ctx->vinfo->visualid);
} else {
MP_WARN(vo, "Selected GLX FB config has no associated X visual\n");
}
MP_VERBOSE(vo, "GLX chose visual with ID 0x%x\n", (int)glx_ctx->vinfo->visualid);
glXGetFBConfigAttrib(vo->x11->display, fbc, GLX_RED_SIZE, &ctx->depth_r);
glXGetFBConfigAttrib(vo->x11->display, fbc, GLX_GREEN_SIZE, &ctx->depth_g);