mp_image_alloc_planes() allocated images with minimal stride, even if
the resulting stride was unaligned. It was the responsibility of
vf_get_image() to set an image's width to something larger than
required to get an aligned stride, and then crop it. Always allocate
with aligned strides instead.
Get rid of IMGFMT_IF09 special handling. This format is not used
anymore. (IF09 has 4x4 chroma sub-sampling, and that is what it was
mainly used for - this is still supported.) Get rid of swapped chroma
plane allocation. This is not used anywhere, and VOs like vo_xv,
vo_direct3d and vo_sdl do their own swapping.
Always round chroma width/height up instead of down. Consider 4:2:0 and
an uneven image size. For luma, the size was left uneven, and the chroma
size was rounded down. This doesn't make sense, because chroma would be
missing for the bottom/right border.
Remove mp_image_new_empty() and mp_image_alloc_planes(), they were not
used anymore, except in draw_bmp.c. (It's still allowed to setup
mp_images manually, you just can't allocate image data with them
anymore - this is also done in draw_bmp.c.)
Replace the internal pixel format stuff with code that queries the
libavutil list of pixel format descriptors.
Trying to map IMGFMT_IS_RGB() etc. turned out extremely hacky.
Instead of using a callback to "capture" the image next time the filter
function is called, do it the other way around: on every filter
invocation, create a reference to the image, and return it if a
screenshot is requested. This also fixes the 1-frame delay when taking
screenshots with the filter.
This also allows simplifying screenshot.c.
VFCAP_TIMER disables any additional waiting done by mpv in the
playloop. Remove VFCAP_TIMER, but re-use the idea for vo_image and
vo_lavc.
This means --untimed doesn't have to be passed when using --vo=image.
This allows avoiding a copy.
The logic about using the AVFrame.reference field if buffer hints are
not available is similar to mplayer-svn's direct rendering code. This is
needed because h264 decoding doesn't set buffer hints.
<wm4> michaelni: couldn't it set buffer hints from AVFrame.reference then?
<michaelni> i see no reason ATM why that wouldnt be possible
OK...
Remove mp_image.width/height. The w/h members are the ones to use.
width/height were used internally by vf_get_image(), and sometimes for
other purposes.
Remove some image flags, most of which are now useless or completely
unused. This includes VFCAP_ACCEPT_STRIDE: the vf_expand insertion in
vf.c does nothing.
Remove some other unused mp_image fields.
Some rather messy changes in vo_opengl[_old] to get rid of legacy
mp_image flags and fields. This is left from when vo_gl supported DR.
Change the entire filter API to use reference counted images instead
of vf_get_image().
Remove filter "direct rendering". This was useful for vf_expand and (in
rare cases) vf_sub: DR allowed these filters to pass a cropped image to
the filters before them. Then, on filtering, the image was "uncropped",
so that black bars could be added around the image without copying. This
means that in some cases, vf_expand will be slower (-vf gradfun,expand
for example).
Note that another form of DR used for in-place filters has been replaced
by simpler logic. Instead of trying to do DR, filters can check if the
image is writeable (with mp_image_is_writeable()), and do true in-place
if that's the case. This affects filters like vf_gradfun and vf_sub.
Everything has to support strides now. If something doesn't, making a
copy of the image data is required.
The code was entirely correct, as the VO doesn't report VFCAP_ACCEPT_STRIDE
in query_format. Add stride capability in preparation for changing the
video chain: soon all VOs will have to support arbitrary strides.
The code assumed mp_image_alloc() would allocate an image large enough
for corevideo's stride, which doesn't have to be the case. If
corevideo's stride was larger than the stride of mp_image, the memcpy()
would write beyond the mp_image allocation.
This probably didn't actually happen, but fix the code to be more
correct anyway.
Setting the size of a mp_image must be done with mp_image_set_size()
now. Do this to guarantee that the redundant fields (like chroma_width)
are updated consistently. Replacing the redundant fields by function
calls would probably be better, but there are too many uses of them,
and is a bit less convenient.
Most code actually called mp_image_setfmt(), which did this as well.
This commit just makes things a bit more explicit.
Warning: the video filter chain still sets up mp_images manually,
and vf_get_image() is not updated.
Refcounting will conceptually allocate and free images all the time
when using the filter chain. Add a pool that makes these reallocations
cheap.
This only affects the image data, not mp_image structs and similar small
allocations. Small allocations are always fast with reasonable memory
managers, while large image data will trigger mmap/munmap calls each
time.
Note that if the codec doesn't support DR1, the image has to be copied.
There is no other way to guarantee that the image will be valid after
decoding the next image.
The only important codec that doesn't support DR1 yet is rawvideo. It's
likely that ffmpeg/Libav will fix this at some time. For now, this
decoder uses an evil hack and puts pointers to the packet data into the
returned frame. This means the image will actually get invalid as soon
as the corresponding video packet is free'd, so copying the image is the
only reasonable thing anyway.
Replace libavcodec's native buffer allocation with code taken from
ffplay/ffmpeg's libavfilter support. The code in lavc_dr1.c is directly
copied from cmdutils.c. Note that this is quite arcane code, which
contains some workarounds for decoder bugs and the like. This is not
really a maintainance burden, since fixes from ffmpeg can be directly
applied to the code in lavc_dr1.c.
It's unknown why libavcodec doesn't provide such a function directly.
avcodec_default_get_buffer() can't be reused for various reasons.
There's some hope that the work known as The Evil Plan [1] will make
custom get_buffer implementations unneeded.
The DR1 support as of this commit does nothing. A future commit will
use it to implement ref-counting for mp_image (similar to how AVFrame
will be ref-counted with The Evil Plan.)
[1] http://lists.libav.org/pipermail/libav-devel/2012-December/039781.html
Deprecate the hardware specific video codec entries (like ffh264vdpau).
Replace them with the --hwdec switch, which requests that a specific
hardware decoding API should be used. The codecs.conf entries will be
removed at a later time, but for now they are useful for testing and
compatibility.
Instead of --vc=ffh264vdpau, --hwdec=vdpau should be used.
Add a fallback if hardware decoding fails. Most hardware decoders
(including vdpau) support only a subset of h264, and having such a
fallback is supposed to enable a better user experience.
This was buggy and didn't even work in the simplest cases. It was
disabled when multithreading was used, and always disabled for h264.
A better alternative (reference counting) will be added later.
Hardware decoding still uses the ffmpeg DR mechanism, but has been
decoupled from mpv's DR in the previous commit.
vdpau hardware decoding used the DR (direct rendering) path to let the
decoder query a surface from the VO. Special-case the HW decoding path
instead, to make it separate from DR.
This mutated the variable for the thread count option
(lavc_param->threads) on decoder initialization. This didn't have any
practical relevance, unless formats supporting hardware video decoding
and other formats were played in the same mpv instance. In this case,
hardware decoding would set threads to 1, and all files played after
that would use only one thread as well even with software decoding.
Remove XvMC leftover (CODEC_CAP_HWACCEL).
Simplify the decoder pixel format handling by making it handle only
the case vd_lavc needs: a video stream always decodes to a single
pixel format.
Remove the handling for multiple pixel formats, and remove the
codecs.conf pixel format declarations that are left.
Remove the handling of "ambiguous" pixel formats like YV12 vs. I420 (via
VDCTRL_QUERY_FORMAT etc.). This is only a problem if the video chain
supports I420, but not YV12, which doesn't seem to be the case anywhere,
and in fact would not have any advantage.
Make the "flip" flag a global per-codec flag, rather than a pixel format
specific flag. (Some ffmpeg decoders still return a flipped image, so
this has to be done manually.) Also fix handling of the flip operation:
do not overwrite the global flip option, and make the --flip option
invert the codec flip option rather than overriding it.
Slices allowed filtering or drawing video in horizontal bands or
blocks. This allowed working on the video in smaller units. In theory,
this could bring a performance win by lowering cache pressure, as you
didn't have to keep the whole video frame in cache while filtering,
only the slice.
In practice, the slice code path was barely used for the following
reasons:
- Multithreaded decoding with ffmpeg didn't use slices. The ffmpeg
slice callback was disabled, because it can be called from another
thread, and the mplayer video chain is not thread-safe.
- There was nothing that would turn "full" images into appropriate
slices, so slices were rarely used.
- Most filters didn't actually support slices.
On the other hand, supporting slices lead to code duplication and more
complex code in general. I made some experiments and didn't find any
actual measurable performance improvements when using slices. Even
ffmpeg removed slices based filtering from libavfilter in favor of
simpler code.
The most broken thing about the slices code path is that slices can't
be queued, like it is done for images in vo.c.
For some reason, libavcodec abuses the slices rendering code path for
hardware decoding: in that case, the only purpose of the draw callback
is to pass a vdpau video surface object to video output. (It is unclear
to me why this had to use the slices code, instead of just returning an
AVFrame with the required vdpau state.)
Make this code separate within mpv, so that the internal slices code
path is not used for hardware decoding. Pass the vdpau state with
VOCTRL_HWDEC_DECODER_RENDER instead.
Remove the mencoder specific VOCTRLs.
Remove VOCTRL_DRAW_IMAGE and always set vo_driver.draw_image in VOs.
Make draw_image mandatory: change some VOs (like vo_x11) to support it,
and remove the image-to-slices fallback in vf_vo.
Remove vo_driver.is_new. This member indicated whether draw_image is
supported unconditionally, which is now always the case.
draw_image_pts is a hack until the video filter chain is changed to
include the PTS as field in mp_image. Then vo_vdpau and vo_lavc will
be changed to use draw_image.
The check determined whether the argument for .align is in bytes, or
log2(bytes). Apparently it's always in bytes for ELF i386 systems, and
this check is used for x86 inline assembler only. Even if this
assumption should be wrong, it likely won't cause much damage: the
existing code uses it only in the form ".align 4", which means in the
worst case it will try to align to 16 bytes, which doesn't cause any
problems (unless the object file format does not support such a high
alignment).
Update the filters that used this.
Quoting the GNU as manual:
For other systems, including ppc, i386 using a.out format, arm and
strongarm, it is the number of low-order zero bits the location counter
must have after advancement. For example `.align 3' advances the
location counter until it a multiple of 8. If the location counter is
already a multiple of 8, no change is needed.
The premultiplied-alpha hack is changed:
- The first stage now uses a colormod of black with an unmodified
texture. This saves on applying the AND mask of 0xFF000000 to keep
alpha only.
- The second stage no longer uses an AND mask, but only an OR mask of
0xFF000000 to cancel out alpha.
- The texture uploads are no longer done using SDL_LockTexture,
SDL_ConvertPixels, SDL_UnlockTexture when the mpv pixel format matches
the OSD's pixel format. Instead, SDL_UploadTexture is used, which
saves a copy when using the "opengl" renderer.
Strictly speaking, 444P is higher quality than YV12, but doing this is
not very useful when playing 10 bit video with -vo opengl-old on a GPU
that doesn't support 16 bit textures.
For 9-15 bit material, cutting off the lower bits leads to significant
quality reduction, because these formats leave the most significant bits
unused (e.g. 10 bit padded to 16 bit, transferred as 8 bit -> only
2 bits left). 16 bit formats still can be played like this, as cutting
the lower bits merely reduces quality in this case.
This problem was encountered with the following GPU/driver combination:
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) 915GM x86/MMX/SSE2
OpenGL version string: 1.4 Mesa 9.0.1
It appears 16 bit support is rather common on GPUs, so testing the
actual texture depth wasn't needed until now. (There are some other Mesa
GPU/driver combinations which support 16 bit only when using RG textures
instead of LUMINANCE_ALPHA. This is due to OpenGL driver bugs.)
The extension checking logic was broken, which reported OpenGL 3 if the
OpenGL .so exported OpenGL 3-only symbols, even if the reported OpenGL
version is below 3.0. Fix it and simplify the code a bit. Also never
fail hard if required functions are not found. The caller should check
the capability flags instead. Give up on the idea that we should print
a warning if essential functions are not found (makes loading of ancient
legacy-only extensions easier).
This was experienced with the following version strings:
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) 915GM x86/MMX/SSE2
OpenGL version string: 1.4 Mesa 9.0.1
(Possibly reports a very old version because it has no GLSL support,
and thus isn't even GL 2.0 compliant.)
Change from gamma 2.2 to the slightly more precise 1/0.45 as per BT.709.
https://www.itu.int/rec/R-REC-BT.709-5-200204-I/en mentions a value of
γ=0.45 for the conceptual non-linear precorrection of video signals.
This is approximately the inverse of 2.22, and not 2.20 as the code had
been using until now.
This mainly serves as a fallback for platforms where nothing better is
available; also as a debugging help. Both the audio and video driver are
not first class - the audio driver lacks delay detection, and the video
driver only supports a single YUV color space.
Configure options: --disable-sdl2 to disable SDL 2.0+ detection,
--disable-sdl to disable SDL 1.2+ detection. Both options need to be
specified to turn off SDL support entirely.
This is better than having just the operating system type decide the
wakeup period, as e.g. when compiling for Win32/cygwin, a wakeup period
of 0.5 would work perfectly fine.
Instead, the default wakeup period is now only decided by availability
of a working select() system call (which is the case on cygwin but not
mingw and MSVC) AND a vo that can provide an event file descriptor or a
similar hack (vo_corevideo). vos that cannot do either need polling for
event handling and now can set the wakeup period to 0.02 in the vo code.
Using vf_screenshot on Libav printed useless/misleading error messages
when playing 10 bit h264 with a VO that supports 8 bit yuv420p only:
Unsupported format 444p14le
Unsupported format 444p14be
...
The cause of this is that vf_scale is inserted to handle the format
conversion, and tries to find a pixel format with best quality. This
includes the 14 bit and 12 bit formats, which don't exist on Libav.
vf_screenshot tries to query whether Libav's libswscale supports it,
resulting in these error messages. (In theory, vf_scale is missing this
check, but it doesn't matter in practice.)
Since this warning is rather useless anyway, because all input video
comes from libavcodec, and only the conversion into the other could
possibly fail. Silence the warning by raising it to verbose message
level.
Closes#7.
Based on a patch by qyot27. Add the missing parts in mp_get_chroma_shift(),
which allow allocation of such images, and which make vo_opengl
automatically accept the new formats. Change the IMGFMT_IS_YUVP16_LE/BE
macros to properly report IMGFMT_444P14 as supported: this pixel format
has the highest numerical bit width identifier (0x55), which is not
covered by the mask ~0xfc. Remove 1 bit from the mask (makes it 0xf8) so
that IMGFMT_IS_YUVP16(IMGFMT_444P14) is 1. This is slightly risky, as
the organization of the image format IDs (actually FourCCs + mplayer
internal IDs) is messy at best, but it should be ok.
To get guaranteed alignment for the chroma planes with typical YV12
playback, we have to double the alignment on the image width, as the
chroma planes have half the image width.
Clear the image with black instead of green to hide scaling artifacts
on the right border of the screen.
(It might be possible to create the image layout ourselves by not
calling XvShmCreateImage(), and filling in our own image width and exact
strides, but that's probably too risky: the Xv client library sends an
X protocol request to query the real image dimension and strides. It is
unknown to me whether X servers or drivers would generally accept an
image with mismatching parameters, even if the image is conceptually
valid.)
Allocate the image with av_malloc() in the non-SHM case. I suspect the
non-SHM case doesn't matter much, though.
Gestalt is deprecated since 10.8. Change the code to read the OS version from
a system plist file.
As mentioned http://stackoverflow.com/a/11072974/499456 Apple engineers are
suggesting this plist reading approach.