Completion now uses "--opt=value" instead of "--opt value". Once the
user presses space and starts a new argument, the option just
completed is out of the picture, whether or not it was given an
argument. This handles options with no arguments or optional arguments
much better; previously, completing such an option would effectively
disable completion for the next argument.
Custom completed options such as "--ao" and friends will no longer
claim to consume an extra argument.
When resizing the cache, the buffer for the DVD timestamps is
initialized with 0. This causes the player to always return playback
position 0 with any file format (not just DVD), and also makes all
relative seeks relative to position 0. Fix this by clearing the
timestamps explicitly.
Closes#899.
CC: @mpv-player/stable
Apparently clearing on every map can cause problems with vdpau when
switching virtual desktops and such. This was observed with at least
XMonad and nvidia-340.17. It's not observed on some other setups without
XMonad.
It's not clear why this happens. Normally, the window background is not
saved, so clearing should have no additional affect. It's a complete
mystery. Possible, the use of legacy X drawing commands (used to clear
the window) interferes with vdpau operation in non-trivial ways.
Work this around by clearing on initial map only. This probably only
hides the underlying issue, but good enough.
Closes#897.
CC: @mpv-player/stable
Some of these might be security relevant.
The RealAudio code was especially bad. I'm not sure if all RealAudio
stuff still plays correctly; I didn't have that many samples for
testing. Some checks might be unnecessary or overcomplicated compared
to the (obfuscated) nature of the code.
CC: @mpv-player/stable
rgain is not an additive value. It's a multiplier/gain.
Previous behaviour produced negative level values in some cases
(when rgain < 1.0) which caused volume to be louder when its value
was lowered.
CC: @mpv-player/stable
Signed-off-by: Mohammad Alsaleh <[email protected]>
Signed-off-by: wm4 <wm4@nowhere>
These consult the vertical resolution, matching against 576 for
PAL and 480/486 for NTSC. The documentation has also been updated.
Signed-off-by: wm4 <wm4@nowhere>
Notably, we now conform to SMPTE 428-1-2006 when decoding XYZ12 input,
and we can support rendering intents other than colorimetric when
converting between BT.709 and BT.2020, like with :srgb or :icc-profile.
With this change, XYZ input is directly converted to the output
colorspace wherever possible, and to the colorspace specified by the
tags and/or --primaries option, otherwise.
This commit also restructures some of the CMS code in gl_video.c to
hopefully make it clearer which decision is being done where and why.
This also avoids an extra matrix multiplication when using :srgb, making
that path both more efficient and also eliminating more hard-coded
values.
In addition, the previously hard-coded XYZ to RGB matrix will be
dynamically generated.
This add support for reading primary information from lavc, categorized
into BT.601-525, BT.601-625, BT.709 and BT.2020; and passes it on to the
vo. In vo_opengl, we always generate the 3dlut against the wider BT.2020
and transform our source into this colorspace in the shader.
For remarks, pretty much see the manpage additions. Could help with
network streams that require too much seeking (maybe), or might be
extended to help with the use case of watching and downloading a file
at the same time.
In general, it might be a useless feature and could be removed again.
It seems it's generally cleaner to leave this stuff to the BSDs.
Additionally, the NetBSD part wasn't even correct, because it made the
compiler prefer the system include path before local include files.
It is reasonably stable, so all further changes will be versioned.
Also change how the libmpv version number is generated. Fix the patch
version number to 0; I don't think we have a use for this. In
particular, the version doesn't version mpv, just the client API.
Do this simply by clearing the mapped buffer on every draw_image() call
without an actual video frame. (Maybe this is a bit expensive, but at
least not more expensive than regular video display.)
Clear the texture on reconfig(). (We could probably also do this simpler
with a flag, but this is actually less complicated - except that we move
the code to "map" a texture to a separate function.)
With the change to merge osd drawing into video frame drawing, some
bogus logic got in: they skipped drawing the OSD if no video frame is
available. This broke --no-video --force-window mode.