wm4 a668ae0ff9 commands: change input commands to make OSD usage explicit
Most input commands had their own policy whether to display an OSD
message for user feedback or not. Some commands had two variants, one
that showed an OSD message and one that didn't (e.g. step_property_osd
and step_property).

Change it such that all commands show a message on the OSD. Add a
"no-osd" modifier that disables OSD for that command. Rename the
"step_property" and "step_property_osd" command to "switch", and rename
"set_property" and "set_property_osd" to "set".

Note that commands which haven't used OSD before still don't use OSD.
That will possibly be fixed later. (E.g. "screenshot" could display an
OSD message instead of just printing a message on the terminal.)

The chapter and edition properties still produce OSD messages even with
"no-osd", because they don't map so well to the property_osd_display[]
mechanism.
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Compiling with full features requires development files for several
external libraries. Below is a list of some important requirements. For
more information see the output of './configure --help' for a list of options,
or look at the list of enabled and disabled features printed after running
'./configure'. If you think you have support for some feature installed
but configure fails to detect it, the file config.log may contain information
about the reasons for the failure.

Libraries specific to particular video output methods
(you'll want at least one of VDPAU, GL or Xv):
 - libvdpau (for VDPAU output, best choice for NVIDIA cards)
 - libGL (OpenGL output)
 - libXv (XVideo output)
general:
 - libasound   (ALSA audio output)
 - various general X development libraries
 - libfreetype (for libass)
 - libfontconfig (for libass)
 - libass
 - FFmpeg libraries (libavutil libavcodec libavformat libswscale libpostproc)

Most of the above libraries are available in suitable versions on normal
Linux distributions. However FFmpeg is an exception (distro versions may be
too old to work at all or work well). For that reason you may want to use
the separately available build wrapper that first compiles FFmpeg libraries
and libass, and then compiles the player statically linked against those.
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