vo_gpu_next: reduce fp conversions in overlay color
This is cosmetic, shouldn't matter in practice.
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3a7a027f44
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-4
@@ -348,10 +348,10 @@ static void update_overlays(struct vo *vo, struct mp_osd_res res,
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.src = { b->src_x, b->src_y, b->src_x + b->w, b->src_y + b->h },
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.dst = { b->x, b->y, b->x + b->dw, b->y + b->dh },
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.color = {
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(c >> 24) / 255.0,
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((c >> 16) & 0xFF) / 255.0,
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((c >> 8) & 0xFF) / 255.0,
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1.0 - (c & 0xFF) / 255.0,
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(c >> 24) / 255.0f,
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((c >> 16) & 0xFF) / 255.0f,
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((c >> 8) & 0xFF) / 255.0f,
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(255 - (c & 0xFF)) / 255.0f,
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}
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};
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MP_TARRAY_APPEND(p, entry->parts, entry->num_parts, part);
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